Game Audio
Yellow Brick Road
A transparent and honest analysis on the struggle to go back to a job that I left.
Quickly create local folders matching the content of a Wwise Switch Group
While working on a test project based on a video series by Cujo Sounds called ‘Setting up a AAA Wwise project’, I envisioned a method to speed up the process.
Switch DAW: Logic to Pro Tools to REAPER (Pt 3)
In 12 months I’ve managed to revolutionize my workflow, twice. Part 3 of why I migrated to REAPER is about open architecture, development cycle, efficiency.
Switch DAW: Logic to Pro Tools to REAPER (Pt 2)
In 12 months I’ve managed to revolutionize my workflow, twice. Part 2 of why I migrated to REAPER is about customization, community, stock plug-ins.
Switch DAW: Logic to Pro Tools to REAPER (Pt 1)
In 12 months I’ve managed to revolutionize my workflow, twice. Part 1 of why I migrated to REAPER is about cost, multi-platform and a different workflow.
Sound design for ‘Ruff Trigger’ PlayStation2 video game
As the audio team leader, I created and implemented sound effects and an adaptive soundtrack, bootstrapping the audio for the PlayStation2 video game ‘Ruff Trigger’.